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Villa Park Little League

Villa Park Little League Local Rules

Villa Park Little League local rules are created in accordance with the official rules of Little League Baseball. Local rules do not supersede any rule that has been out lined by the official rules of Little League Baseball, however, do represent the decisions made and approved by the Villa Park Little League’s Board of directors.

The local or house rules as outlined are to be enforced only when an optional rule is given in the Little League Baseball official rules or in a case where no governing rule can be applied.

The official Little League Rule Book (green book) can be purchased online through the Little League Store and on sites such as Amazon. E-Book are also available through Amazon and iTunes. The rule book is updated annually and typically released in January.

Managers, Coaches and Umpires should be familiar with the rules for your division.

THE LOCAL VILLA PARK LITTLE LEAGUE PLAYING RULES LEAGUE ORGANIZATION

1)  The Villa Park Little League shall consist of the following: Senior League, Major League, Minor League, and Instructional League. The Senior League shall consist of a Senior and Junior Division. The Minor League shall consist of a Triple A (AAA) and Double A (AA) Division. The Instructional League shall consist of a Single A (A) and T-Ball Division.

2)  The VPLL Board of Directors shall, by Board action, adopt and agree to abide by the Official Regulations, Playing Rules and Operating Manual of and as published by Little League Baseball Incorporated, Williamsport PA (collectively, “National Rules”).

3)  Any violation by a manager, coach, player, parent, fan or guest of the Little League Green Book, the Little League Operations Manual or the Villa Park Little League Local Rules as determined by the Board of Directors may result in punishment including but not limited to suspension and/or expulsion from the fields.

4)  Parents, fans, guests, or any other persons in attendance at games, practices, or other League functions shall conduct themselves in accordance with the Parent Code of Conduct attached hereto, and in a manner, which provides a positive example to the youth of the League. Failure to do so may result in punishment determined by the Board of Directors.

FIELD ORGANIZATION

1)  Managers of both teams shall be responsible for cleanliness of the field and dugouts, and players shall assist with cleanup of the field and grandstands at the end of each game.

2)  In the event field crew is unavailable, the home team shall be responsible for field preparations before each game.

3)  In the event field crew is unavailable, the visiting team shall be responsible for field preparations at the end of each game day, the break down and return of equipment from the field of play as necessary.

4)  Manager and Coaches or parents from each team shall volunteer for umpire duties and other needs of the league. Each team is assigned 10 games to umpire. Managers are required to umpire at least 2 of the games personally, no exceptions. Managers are not required to umpire behind the plate and may elect to umpire the bases. Managers will have the ability to select their 10 games at a selection meeting prior to the start of the season. If a team fails to umpire the minimum amount of games (10) or fails to show up to a scheduled game, the manager is subject to suspension at the discretion of the President for their next scheduled game. If a manager fails to personally umpire a minimum of two games, the manager is subject to suspension at the discretion of the President for their next scheduled game. For a second offense, the manager will be subject to further discipline by the Board.

5)  Field safety is the responsibility of every Member in the League.

6)  The Home Team shall occupy the third base dugout.

7)  Practice times for Fields and Batting Cages shall be determined by the League Schedule and will last until weekday games begin and will include breaks and vacations that occur after the start of weekday games

8)  Batting cage practice schedules will last all year.

9)  Infield warm-ups may begin no earlier than twenty-five minutes prior to the start of a scheduled game, with the visiting team having the field for the first ten minutes, and the home team having the field for the second ten minutes. The Chief Umpire shall have the final five minutes of pre-game time for discussion with Managers and or Coaches and review of written line-up cards from each Manager.

ASSIGNMENT OF PLAYERS TO LEAGUES

1)  All seven and eight year old players will be assigned to a Single A team by the Player Agent, or at the parent’s option be allowed to attend League Tryouts to be considered for play in the Minor League. Seven and eight year olds that are drafted forfeit their right to play in the instructional division.

2)  Seven-year-old players will be eligible for assignment to a T-Ball, Single A or Double A Team by the Player Agent, upon approval in writing by the parent or guardian.

3)  Player holds may be allowed for parents wishing their children to play in a lower division, provided that such election is made in writing to the League and approved or disapproved prior to the Draft by the Player Agent.

4)  Refusal by any player or parent to comply with the rules of the draft or manipulation by any player or parent(s) in the draft process may result in a player(s) forfeiture of further eligibility for the current season or may result in disciplinary action by the Board of Directors.

5)  Beginning in the second half of the season, if a player in the AAA or AA Division leaves the team on a permanent basis for any reason, that team is not required to bring up a replacement player, but must have at least ten players on their roster. For the first half of the season, normal Green Book Rules will be implemented if a player leaves the team

DRAFT REGULATIONS – SENIOR, MAJOR, AND MINOR LEAGUES

1)  DRAFT SYSTEM – MAJORS DIVISION – The Draft System for Majors will be in accordance with Option B (non-ownership of players) as outlined on the Little League Operations Manual. Returning players and 11-year olds with 2 years of AAA experience (Mandatory Draftees) are required to be drafted. Managers may draft remaining 11-year olds or 9 to 10-year olds with 2 years of AAA experience (Elective Draftees) to fill the remaining openings. There is no requirement to draft

Mandatory Players before Elective Players. The Player Agent will instruct Managers to select only Mandatory Players once all Elective Player spots have been filled. The number of Mandatory and Elective Player spots will be identified prior to the draft. The draft will be in “Serpentine” format.

2)  DRAFT SYSTEM –AAA AND AA DIVISIONS – The Draft System for AAA and AA will be in accordance with Option B (non-ownership of players) as outlined on the Little League Operations Manual. Returning players are required to be drafted. Players with 2 years of Rookie experience are required to be drafted into AA. There is no requirement to draft Mandatory Players before Elective Players. The Player Agent will instruct Managers to select only Mandatory Players once all Elective Player spots have been filled. The number of Mandatory and Elective Player spots will be identified prior to the draft. The draft will be in “Serpentine” format.

3)  DRAFT SYSTEM-ALL DIVISIONS — A parent may inform the President and/or Player Agent in writing two (2) days prior to the draft that they do not want their child to play for a particular manager. The President, Vice-President and/or Player Agent will decide the validity of the request and grant the wish only if deemed valid and necessary. This option can only be exercised one time a season and only one manager can be selected.

RULES OF CONDUCT

1)  VPLL will follow the Little League Green Book Rules of Conduct, unless stated otherwise in our local rules.

2)  A Manager may “Bench” a player once per game, before and during a game, for behavior unbecoming to the team and or Little League rules, provided that such disciplinary action is reported to the opposing manager, official scorekeeper, and umpire prior to said action. All repeated player violations should be reported to the Player Agent in writing.

TIE GAMES

1)  If a Major, Triple A, or Double A Little League game is tied at the end of 6 innings, or a Senior League game is tied at the end of 7 innings, play will continue until: 1) a winner is decided in regulation; or 2) the game is halted by the earlier to occur of i) Sunset as published and determined on the day of such game by Board Member on Duty or ii) the game Umpire in Chief has halted play due to darkness; or iii) the time has expired according to section 2 below. If this occurs, the game is ended and will be completed at a later date, time, and place established by the Vice President within ten days of the suspended game.

2)  Time Limit for Tie Games – If the game is during the week, there is no time limit. A tie must be played out until the hard cutoff at sunset. If the game is on a weekend day, then no new inning shall start after:

a. Majors Division – No Time Limit

b. AAA Division – Two Hours and 15 Minutes (2:15)

c. AA Division – Two Hours (2:00)

d. A new inning starts after a recorded 3rd out.

SPECIAL PLAYING RULES – MAJOR DIVISION

1)  All players on the team and in attendance will be listed and shall bat in the batting order for the entire game, even though only nine play defensively at one time. Substitutions in defensive play do not alter the batting order.

2)  Any player who has left the game prior to completion, regardless of the reason, shall be removed from the batting order. No out shall be recorded during the absent players turn at bat.

3)  Any player arriving after the completion of his/her team’s first at bat, shall be added to the last position in the batting order regardless of where the batting rotation stands.

4)  No player shall sit out more than three consecutive defensive outs.

5)  Intentional walks are not permitted. It is the policy of Villa Park Little League that a batter be permitted to hit without a pitcher intentionally walking him. If an umpire, in the umpire’s sole and absolute discretion determines that a team has intentionally walked a batter, then that batter shall be allowed to return to hit and the pitch count shall apply towards those pitches made. In addition, if any runners are on base, they shall advance one base. Facts to support an umpires decision would be that all four (4) balls pitched to the batter were so far out of the strike zone that there was no possibility for the batter to hit the ball. Other factors would be that the catcher is setting up so far out of the strike zone as to show that the intent is to intentionally walk the batter.

6)  With two outs a team may substitute a runner for their catcher, provided the substitute runner is the player who made the last out in the inning. The purpose of this rule is to speed up the game so that the catcher can begin getting his gear on before the third out.

SPECIAL PLAYING RULES – MINOR LEAGUE – AAA DIVISION

1)  All players on the team and in attendance will be listed and shall bat in the batting order for the entire game, even though only nine play defensively at one time. Substitutions in defensive play do not alter the batting order.

2)  No Player shall sit out more than three (3) consecutive defensive outs.

3)  Any player who has left the game prior to completion, regardless of the reason, shall be removed from the batting order. No out shall be recorded during the absent players turn at bat.

4)  Any player arriving after the commencement of play shall be added to the bottom of the batting order regardless of where the batting rotation stands.

5)  An inning shall be deemed over when:

a)  three outs have been recorded in an inning; or

b) the offensive team has scored seven runs before three outs have been made, whichever comes first.  The offensive team may be awarded more than seven runs in an inning if the last offensive play was a home run hit over the fence on the last play of the inning, and in such event, all runs shall score upon the base runners touching all bases. There shall be no run limit in the sixth inning or later of any game.

6)  Intentional walks are not permitted. It is the policy of Villa Park Little League that a batter be permitted to hit without a pitcher intentionally walking him. If an umpire, in the umpire’s sole and absolute discretion determines that a team has intentionally walked a batter, then that batter shall be allowed to return to hit and the pitch count shall apply towards those pitches made. In addition, if any runners are on base, they shall advance one base. Facts to support an umpires decision would be that all four (4) balls pitched to the batter were so far out of the strike zone that there was no possibility for the batter to hit the ball. Other factors would be that the catcher is setting up so far out of the strike zone as to show that the intent is to intentionally walk the batter.

7)  With two outs a team may substitute a runner for their catcher, provided the substitute runner is the player who made the last out in the inning. The purpose of this rule is to speed up the game so that the catcher can begin getting his gear on before the third out.

SPECIAL PLAYING RULES – MINOR LEAGUE – AA DIVISION

1)  Base stealing by the runner is allowed at second for the first half of the season. There will be no advance on an over-throw from the catcher on a steal attempt in the first half of the season.

2)  Stealing will be allowed at second and third base only, starting the second half of the season. The runner can advance to third on an overthrow from the catcher in the second half of the season.

3)  On any other over-throw the runner shall not advance beyond third base. There is no stealing home.  The runner at third must be forced in, walked in or hit in.

4)  Substitutions in defensive play do not alter the batting order.

5)  An inning shall be deemed over when:

a. three outs have been recorded in an inning; or

b. the offensive team has scored five runs before three outs have been made, whichever comes first.  The offensive team may be awarded more than five runs in an inning if the last offensive play was a home run hit over the fence on the last play of the inning, and in such event, all runs shall score upon the base runners touching all bases. There shall be no run limit in the sixth inning or later of any game

6)  No player shall remain out of the defensive alignment for more than three (3) consecutive outs.

7)  Every player must play a minimum of three (3) consecutive defensive outs in the infield, unless it is a safety issue known by the player agent. This does not include pitching. Failure to do so may result in punishment to the Manager.

8)  With two outs a team may substitute a runner for their catcher, provided the substitute runner is the player who made the last out in the inning. The purpose of this rule is to speed up the game so that the catcher can begin getting his gear on before the third out.

SPECIAL PLAYING RULES – INSTRUCTIONAL LEAGUE – ROOKIE DIVISION

1)  The Rookie Division is an instructional division designed to help teach players the fundamentals of Baseball. There are no scores or standings kept in this division. During this time, Managers and Coaches are encouraged to play all players in different positions so they can learn all the different positions in baseball. Wins and Losses are not important in this division and no scores shall be recorded.

2)  All players on the team and in attendance will be listed in the order they bat, and all players will bat in that order for the entire game, even though only ten (10) play defensively at one time.

a. Substitutions on defense do not alter the batting order.

3)  Three (3) coaches only are allowed in the dugout.

a. A fourth (4th) coach may be used to run the pitching machine only.

b. One Coach may be placed in the outfield and assist with defensive instruction during the game.

4)  The coach will have discretion on whether to use the Blue Flame Pitching Machine or pitch to the batter himself (coach pitch) during the first half of the season. The Blue Flame Pitching machine shall be used for the second half of the Rookie Division Season.

5)  The Blue Flame Pitching machine is to be placed on the grass immediately in front of the pitching mound cutout.

a.  A hit ball that goes through pitching mound cutout is live. If the hit ball makes contact with the pitching machine or the Coach operating the pitching machine the play is dead and runners advance one base if forced and the batter is awarded first base.

6)  An inning ends when the team has batted once through the lineup or three (3) defensive outs are made in the field – whichever comes first. Strike outs are not considered a defensive out. If batting through the lineup the last batter is limited to two bases maximum (see rule #9).

7)  For the first half of the season the batter is considered “out” after eight (8) pitches. For the second half of the season the batter is out after three (3) swinging strikes or eight (8) pitches – whichever comes first.

a.  There are no “called” strikes and a foul tip is not considered a last pitch. Reminder, strikeouts are not considered as a defensive out.

b.  There are no walks.

c.  The batter is not awarded First Base if a pitched ball hits them.

d.  There is no bunting of the baseball.

e.  There is no Infield Fly rule in affect.

8)  A hit ball must pass the home plate dirt semi-circle and reach the grass. A hit ball that does not reach the grass is considered a foul ball.

9)  The batter and all base runners are limited to a maximum of two bases per batted ball

a.  Base runners may advance at will until they have advanced two bases or the opposing team controls the baseball in the infield.

i.  Example: with a runner on first; a ball is hit to the outfield. The runner who was on first will be halted at third. The defense may attempt to put the runner out at third without the risk of penalty (an over throw) or the defense may elect to hold the batter/runner (player who hit the ball to the outfield) to a single also without the risk of penalty (an over throw).

ii.  The idea or concept is to have the defense try and make plays from the outfield to the appropriate base. If the ball is overthrown at second (in the above example the defense is trying to hold the batter to a single) the runners may not continually advance. This will eliminate the “Little League” home run.

10)  There is no stealing. Runners may not leave their base until the ball reaches home plate per Little League rules (7.13 rule is in effect).

11)  A player may slide feet first only at Second, Third and Home Base. A player running BACK to First Base can slide feet first.  No head first sliding.

12)  No player shall remain out of the defensive line up for more than 3 consecutive outs.

13)  The player at the Pitcher position must wear a helmet and have one foot inside the pitching mound cutout during the pitch and not on either side or in front of machine.

14)   Players should play evenly in the Infield and Outfield unless a specific safety issue that has been discussed with the Parents and Player Agent.

a.  No player may play a third inning in the infield until all players have played one inning in the infield

15)   A fourth player will be used in the Outfield for the entire season. The fourth Outfielder is not a “rover” and all four (4) outfielders shall be evenly placed, and begin each play, at an appropriate depth (minimum 15 feet from the edge of the infield dirt).

16)  Game duration is six (6) innings or an hour and a half (90 minutes) - whichever comes first.

a.  Once the time limit is met the game stops immediately to allow the following game to start on time.

17)  There will be no protests allowed.

SPECIAL PLAYING RULES – INSTRUCTIONAL LEAGUE – SINGLE A DIVISION

1)  The Single A Division is an instructional division designed to help teach players the fundamentals of Baseball. There are no scores or standings kept in this division. During this time, Managers and Coaches are encouraged to play all players in different positions so they can learn all the different positions in baseball. Wins and Losses are not important in this division and no scores shall be recorded.

2)  All players on the team and in attendance will be listed in the order they bat, and all players will bat in that order for the entire game, even though only ten (10) play defensively at one time.

a.  Substitutions on defense do not alter the batting order.

3)  Three (3) coaches only in dugout.

a.  A fourth (4th) coach may be used to run the pitching machine only.

b.  One Coach may be placed in the outfield and assist with defensive instruction during the game.

4)  For the first half of the Single A Season the Manager/Coach will pitch the ball to the batter. Beginning with the second half of the season the Blue Flame pitching machine will be used.

5)  For the first half of the Single A Season the coach pitching will need to be roughly two- thirds of the way away from the batter in order to deliver a pitch. Beginning with the second half of the Single A Season the Blue Flame Pitching machine is to be placed on the grass immediately in front of the pitching mound cutout.

a.  A hit ball that goes through pitching mound cutout is live. If the hit ball makes contact with the Coach, the pitching machine or the Coach operating the pitching machine then the play is dead and runners advance one base if forced and the batter is awarded first base.

6)  For the first half of the Single A Season each team will bat through the lineup. For the second half of the season the batting team’s inning ends when the team has batted once through the lineup or three (3) defensive outs are made in the field – whichever comes first. Strike outs are not considered a defensive out. If batting through the lineup the last batter is limited to two bases maximum (see rule #9).

7)  The batter is considered “out” after 8 pitches.

a.  There are no “called” strikes and a foul tip is not considered a last pitch. Reminder, strikeouts are not considered as a defensive out

b.  There are no walks

c.  The batter is not awarded First Base if a pitched ball hits them

d.  There is no bunting of the baseball

e.  There is no Infield Fly rule in affect

8)  A hit ball must pass the home plate dirt semi-circle and reach the grass. A hit ball that does not reach the grass considered a foul ball

9)  The batter and all base runners are limited to a maximum of two bases per batted ball

a.  Base runners may advance at will until they have advanced two bases or the opposing team controls the baseball in the infield.

i.  Example: with a runner on first; a ball is hit to the outfield. The runner who was on first will be halted at third. The defense may attempt to put the runner out at third without the risk of penalty (an over throw) or the defense may elect to hold the batter/runner (player who hit the ball to the outfield) to a single also without the risk of penalty.

ii.  The idea or concept is to have the defense try and make plays from the outfield to the appropriate base. If the ball is overthrown at second (in the above example the defense is trying to hold the batter to a single) the runners may not continually advance. This will eliminate the “Little League” home run.

10)  There is no stealing. Runners may not leave their base until the ball reaches home plate per Little League rules (7.13 rule is in effect)

11)  A player may slide feet first only at Second, Third and Home Base. A player running BACK to 1st can slide feet first.  No head first sliding.

12)  No player shall remain out of the defensive line up for more than 3 consecutive outs.

13)  The player at the Pitcher position must wear a helmet and have foot inside the pitching mound cutout during the pitch and not on either side or in front of machine.

14)  Players should play evenly in the Infield and Outfield unless a specific safety issue that has been discussed with the Parents and Player Agent.

a.  No player may play a third inning in the infield until all players have played one inning in the infield

15)  A fourth (4th) player will be used in the Outfield for the entire season. The fourth (4th) Outfielder is not a “rover” and all four (4) outfielders shall be placed, and begin each play, at an appropriate depth (minimum 15 feet from the edge of the infield dirt).

16)  Game duration is six (6) innings or/and hour and a half (90 minutes) - whichever comes first.

a.  Once the time limit is met the game stops immediately to allow the following game to start on time.

17)  There will be no protests allowed.

SPECIAL PLAYING RULES-T-BALL

1)  A batting tee shall be used for every batter under all circumstances and conditions. A coach shall be present in the tee area at all times. No coach or parent shall be allowed to soft toss to any batter in the first half of the season. For the second half of the season, a parent or coach may soft toss a maximum of three (3) balls to any batter. If the batter does not hit the ball into play after three (3) balls, a batting tee shall be used.

2)  There will be no Catcher allowed.

3)  There shall be no strikes called.

4)  There shall be no limit to the number of defensive outfielders.

5)  There shall be no stealing bases.

6)  An inning will be deemed over when the offensive team has batted through the line-up.

7)  T-ball is an Instructional League designed to help teach players the fundamentals of Baseball. There are no standings kept in this Division. During this time, Managers and Coaches are encouraged to play all players in different positions.  Wins and Losses are not important in this division.

8)  All players on the team and in attendance will be listed in the order they bat, and all players will bat in that order to the entire game.

9)  NO score shall be kept and all games shall be played with RIF baseballs.

10)  Time limit to all games is (3) complete inning or the (1) hour maximum.

SPECIAL RULES FOR CHALLENGER DIVISION

1)  The Challenger Division is open to any individual under the age of 18 with a physical or developmental challenge.

2)  Each game will last approximately one (1) hour.

3)  Safety is the top priority. Any player that poses a physical threat to a coach, parent, or other player may be removed from the team at the discretion by majority vote of the Board.

4)  Appropriate behavior is expected of each player and inappropriate behavior may result in suspension or removal from the team at the discretion by majority vote of the Board.

5)  One Majors division player should be assigned as a “buddy” to each player on the Challenger team per game.

6)  At least one parent or guardian for each player on the Challenger team is expected to assist or provide a resource to work with their player, especially if such player has a unique physical or behavioral challenge.

7)  No foul language will be allowed.

SELECTION OF ALL STAR MANAGERS

1)  Those players, who make the 10/11/12 All Star Team, by a secret ballot administered by the League President and the player agent, will select the Major Division All Star Manager.

2)  In the event of a tie vote, the manager who finishes with a better overall record will be the All Star manager.

3)  Those players, who make the 9/10/11 year old All Star Team, by a secret ballot administered by the League President and the player agent, will select the 11 year old Division All Star Manager.

4)  In the event of a tie vote, the manager who finishes with a better overall record will be the All Star manager.

5)  The 8/9/10 All Star Manager will be the Triple A manager who has the best overall record in their division. In the event there is a second 9/10 All Star team, the All-Star manager will be selected by the league president.

6)  In the event a manager declines acceptance of an All-Star Team, the replacement manager will be determined by the League President, the Player Agent and a disinterested board member.

7)  The All Star manager may appoint Assistant coaches for the purpose of working with the team through All Star competition, provided that the League President approves such coaches in accordance with Little League guide lines. It is highly recommended that all- star managers appoint managers from other teams as assistant coaches so that all-star teams reflect and include the entire league.

8)  The manager/coach selected or elected must fill out the Little League Volunteer Application, have a background check by the League.

ALL STAR PLAYER ELIGIBILITY AND NOMINATIONS

1)  Only rostered players of a Major League team, ages ten, eleven and twelve are eligible to be selected for the 10/11/12 All Star team.

2)  All rostered eight, nine & ten year old players in the Majors and Triple A division are eligible for the 8/9/10 all-star Team. All members of the 10/11/12 All Star team can be ten, eleven or twelve years old. All members of the 8/9/10 All Star team can be eight, nine or ten years old.

3)  Only 13-14 year old members of the Junior League are eligible for the Junior Division All Star Team.

4)  All Senior Division roistered players are eligible for the Senior Division All Star team. All members of the All Star team may be 15 years old.

5)  To be eligible for all-stars, all players must be able to commit in writing and attend at least 75% of all-star practices and commit and attend 100% of all-star games. Any player who cannot commit and/or attend as described above is not eligible for all-star competition and will be removed from the all-star team. The player agent and the president shall be immediately notified by the All-Star manager if a player fails or cannot meet these standards or face possible disciplinary action.

SELECTION OF ALL STAR PLAYERS

Majors 10/11/12 All Stars

1)  The 10/11/12 All Star Team shall consist of 12 or 13 players.

2)  By secret ballot administered by the League President, Player Agent and one- disinterested Board Member, players will rank all 10, 11 and 12 year old players on their team and the top 5 from each team will be placed on the All Star Ballot. Only players that are league age 12 will be placed on the All Star Ballot.

3)  The All Star Ballot will be administered by the League President, Player Agent and one disinterested Board Member to the players who will then vote. The players may not vote for a member of their own team. Players may vote for up to 8 names on the All Star Ballot total. The 8 players with the most votes will be on the All Star Team.

4)  The Major Managers will meet with the President, Player Agent and disinterested Board Member to openly discuss the seating of the last 4 or 5 spots. League age 11 and 12 year old players are eligible for the remaining spots, regardless if they were on the All Star Ballot or note. The League President, Player Agent and one disinterested Board Member will decide all ties.

5)  The League President will have final say in all matters.

9/10/11Year Old All Star Selection

1)  The 9/10/11-year-old All Star Team will be selected after the 10/11/12-team selections.

2)  The Major Managers will vote for the 13 players to be selected for the For the All-Star team. The League President and Player Agent will conduct a voting process where each manager will openly vote for the top thirteen (13) players. This is done at a managers meeting.

3)  The League President and Player Agent will break ties.

4)  The League President will have final say in all matters.

8/9/10 All Stars

1)  For the (2) two 8/9/10 All Star teams, the following process will be used:

a.  Each 8/9/10 All Star Team shall consist of 13 players (for a total of 26 players).

b.  8/9/10-year-old players assigned to a Major Division team will fill that many positions (of the 26) on these All Star Teams.

a.  The players will rank the top three (3) players from their team and their Manager will select two (2) additional players to be placed on a 9/10 All Star Ballot.

c.  The League President, Player Agent, and one-disinterested Board Member will have Major Division Managers (if necessary) and Triple AAA Managers meet. The Major Division Mangers will assist in rating the 8/9/10 roster player from that league only. Triple AAA Managers will have a verbal vote and cannot vote for players from their own team from the 8/9/10 All Star Ballot. The vote will determine the players rating as to what team they will be on (A or B).  Results of this vote should extend at least five (5) players beyond the 26 needed in case a player cannot meet this obligation whereas the next player from the ballot shall be place on the team

d.  The League President, Player Agent and one disinterested board member will break ties.

e.  The League President will have final say on all matters.

INTERPRETATION OF THE RULES

1)  In the event of a conflict between the National Little League Rules and the Villa Park Little League Rules, the Villa Park Little League Rules as written herein shall prevail.

RAIN OUTS

1)  If a game in the Majors, AAA or AA divisions, is rained out during the week, that game shall be played on that immediate Friday of that week at the same time. If a game is rained out in these divisions on a weekend, that game shall be played on the following next week Sunday at the same time (8 days from rain out). If multiple days are rained out the League Board will determine the make-up schedule. Any games that present a possible rescheduling for any reason, excluding rain outs, must go through VPLL Board for approval.

LEAGUE CHAMPIONS

1)  Majors, Triple AAA, and Double AA Division will award trophies for 1st and 2nd place. The season will have a first half and 2nd half format. The winner of the first half will play the winner of the 2nd half in a playoff game for the first and second place trophies. In the event a team wins both halves they will be awarded the first place trophy and the second place trophy will be awarded to the team with the next best overall record. If there is a tie in this overall record for 2nd place, a playoff game will be played to determine the final outcome. If there is a tie for first in the first or second half, a play-off game will be played to determine the winner.

2)  Three-Team Tiebreaker

In the case of a three-team tie at the end of a half season, the following procedure will be used to determine the seeding for the playoff games.

First Half –

1.  Head-To-Head Tiebreaker - Teams will advance to a playoff game or series if they have accomplished EACH of the following:

a. Defeated all of the other teams in the tie at least once

b.  Played each of the teams involved in the tie an equal number of times.

Example: Three teams are tied with identical records for first place at the end of pool play, and one team is to advance to Segment 2. Teams A, B and C played against each other once in pool play. Team A won all of its games against Team B and Team C during pool play. Result – Team A advances, while Team B and Team C are eliminated.

2.  If the results of the head-to-head tiebreaker cannot break the tie, then the tie is broken using the Runs-Allowed Ratio.

a.  The Runs Allowed Ratio is determined by the total number of runs given up in the half divided by the number of half innings played on defense in the half. The team with the lowest Runs-Allowed Ratio advances.

3.  If the tiebreaking principles are applied and fail to break the tie, then the matter will be decided by a coin toss, which will be the final arbiter in deciding the issue. Any board member involved with the division in question will be removed from the decision making.

Second Half-

1.  The tiebreaker will be the best overall record for the complete season (first and second halves combined).

2.  If the best overall record fails to break the tie, then the Head-To-Head Tiebreaker procedure from the first half will be applied.

The tiebreaker rules are explained in the Little League Green Book for 2016 on page 143 under “Tournament Rules And Guidelines”, Section III and IV.

TOURNAMENT OF CHAMPIONS AND CITY TOURNAMENT

1)  Seeding will be determined by the teams overall records for the entire season. If a tie exists then their head to head schedule will determine winner. If a tie still exists the tie will be broken by, in order: runs against, run differential, runs for and if a tie still exists, then a coin flip will decide who is eligible for the tournaments.

MISCELLANEOUS RULES

1.  Pre – game Batting Practice

a.  No bat shall be in a player’s hands during a game except while batting. No bat shall be in a players hand before a game except while taking pre-game batting practice. Pre-Game batting practice is allowed under the following conditions and may be stopped by the BMOD at any time if considered unsafe. All pre-game batting practice must be in the outfield and within the fences on the AA, AAA and Major field. No batting practices outside the fences or in the common areas will be allowed.

b.             A maximum of 2 players may be hitting at the same time (no hitting circles, bunt lines, etc.) No other players may have bats in their hands. All players hitting MUST wear batting helmets. Only managers and league approved coaches may conduct batting practice. Batting practice is limited to; hit sticks, or coach pitched whiffle- balls or small diameter heavy balls (no larger than normal baseball size) hit towards the outfield or into a net. All balls must be hit from the foul line towards the outfield areas. Players may not pitch or hold hit sticks. Batting practice must stop 25 minutes prior to the official game start time or when teams begin infield warm-ups, whichever comes first. The safety of players, coaches and spectators is primary, and must be maintained at all times during batting practices.

c.  Pregame hitting in the cages is allowed for AA AAA and Majors division up until one hour before the start of game time. Major Division and AAA Division may each use one of the North Cages.  AA may use the South Cages only.  The schedule for pregame hitting is as follows:

1 hour and 30 minutes before the start of the game, the visiting team shall have a 15 minute period to use the cage for warm up. The home team shall follow for 15 minutes. All Warm-up batting in the cages must cease one hour before the scheduled start of the game.

i.e. If the game is scheduled for 11:00 AM the visiting team will have access to the Cages from 9:30 AM to 9:45 AM with the home team following until 10:00 AM. The BMOD may stop pregame batting in the cages at any time at their discretion if it has become a distraction to the Majors game.

1)  No animals, with the exception of Service Animals, or unauthorized motorized vehicles are allowed on the Villa Park Little League Fields at any time. This is an Orange Unified School District Policy and will be enforced.

2)  ALL ADULTS INVOLVED WITH THE PLAYERS WILL BE SUBJECT TO LEAGUE APPROVED BACKGROUND CHECKS. This would include managers, coaches, parent Helpers, and any adult who has contact with the players of the Villa Park Little League.

3)  No games can be rescheduled due to conflicts in any divisions after opening day. A rescheduling of a game after opening day, by a team, will result in a forfeiture of that game. Prior to opening day, if there is a conflict in the schedule and both Managers agree to attempt to move the game, they are to contact the scheduler in charge and an attempt will be made to adjust the game if no other conflict with other teams exist. If a change can be made, it must still be approved by the President.

4)  A rule for replacement players has been implemented by the Board and a final determination for which replacement player will be used, will be made by the Player Agent. The Player Agent will select replacement players drafted in a similar round to the player being replaced, subject to the number of replacement players volunteering. No replacement player may pitch or catch. In addition, they may not play infield more than two innings. Replacement players must hit at the end of the batting order. Only one replacement player may be used per game. Each team is required to field 8 of their own players in order for the game to be played. If a team is unable to field 8 of their own players, the manager must contact the player agent in advance. There is no guarantee the game will be rescheduled at a later date and the team may be subject to a forfeit.

5)  Regular season pitching rules shall follow the official Green Book Rules as published by Little League Baseball Incorporated.

Limits:  Length and Time of Games

Division

Innings Official Game (1)

Innings Complete Game (1)

Time Limit for Game

Majors

4

6

No Time Limit

AAA

4

6

2 hours 15 minutes

AA

3

6

2 hours

A

3

6

1 hour 30 minutes

T Ball

3

3

1 hour

(1)   1/2 inning less if home team is ahead

Under the time limit, no new inning shall start after you have met the time limit for weekend games. A new inning starts after the recorded 3rd out. If an inning is ongoing and it is not a tie, and the time reaches the sunset time posted on the Snack Bar board, or the umpire calls the game due to darkness (whichever comes first), the game reverts back to the previous completed inning as per the little Green Book Rules. If that would result in a tie, then the game will continue from where it finished instead, at a time, date and place established by the Vice President within ten days of the suspended game. Any pitcher removed from the suspended game is not eligible to pitch in the continuation game. Any pitcher used in the continuation game is subject to the pitch count limits based on the date the continuation game is played.

Weekday games are not subject to a time limit. Sunset rules will be in force.

SUNSET - Sunset times will be posted by the Board Member On Duty each day on the chalkboard posted on the snack bar. The BMOD will signal the hard cutoff for the posted sunset time with an air horn. All games must stop immediately. All game results will be determined by the rules described in “Limits: Length and Time of Games”.